![]() ![]() In the second game I felt like the local idiot who does everything for everybody else because. In the first game I felt like a monster slayer who (imagine that!) slays monsters for money and is trying to get the guy who stole the mutagens his order depends on. The fistfights were quick time events and the arm-wrestling was far too easy except for the final opponent (unless you actually force him not to cheat). They tried so hard to make every quest feel more cinematic that it completely broke the immersion. The economy was also completely broken, hell, even the dice poker felt much worse and looked much uglier than in the first game. I beat the game on the hardest difficulty without any problem just by using the latter. There are two ways to get through combat in Witcher 2 - the first is playing a tiresome game of hit an run with your opponents, and the other is spamming grapeshot bombs. The first was the hack and slash combat system, and the second was the fact that it was just plain bad. I guess I wasn't yet smart enough to know that one should always be a pessimist, because they never get disappointed.Īs soon as I got into the castle, I noticed a gigantic flaw. It was one of the few games I bought immediately upon release, and I even bought a new graphics card just to be able to play it. There's no need to say that I was hyped as fuck for the sequel. Potions lasted for (in-game) hours, and there wasn't an immersion breaking timer in the middle of the screen. ![]() It was also a big immersion factor in preparing to go on a hunt. The morality of the story was very well made because you knew there were negative consequences to each choice you made during the main quest.Īnd of course, the alchemy! I don't understand why no other game I know of has a system like this. I love how the elves were fit into the world, how the Scoia'tael looked and behaved like a bunch of partisans living in the woods instead of some artist-archer-poet nonsense. And the world was intriguing, one of the rare fantasy worlds in a western video game which isn't entirely based on Tolkien's books. I've heard people bitch and moan about the combat system, which can only be explained by the fact that they were expecting an action RPG. Even the quests you get from leaflets (which I rarely do in other games) were a pleasure, because the locations were beautiful and fun to explore, and you fist had to learn about the monster you were hired to hunt. And all the side-stuff, the fights, the dice poker, getting drunk with random people, it was just the most believable medieval fantasy setting I had ever seen. Never have I seen such an atmospheric tavern in a video game. The opening sequence was nothing special, but as soon as I came to the outskirts, I was hooked. And that was before the enhanced edition. Leave the camp and head towards the mist ( M25, 21).The first Witcher game was one of the most pleasant surprises I ever came across in gaming. You will propose him to go with you to Vergen and the dwarf will ultimately agree. Once you leave the tent and head towards the mist, you will come across Zoltan - you can grab a drink with him or ask why he's so under the weather. Step 7: Cross the mist and acquire the spearhead Notice! Before heading to Vergen, it's worth to talk with Zyvik - he will give you the Beaver cap, which will come in handy during Hatred Symbolized. Notice! Before going to the other side, it'd be good to learn of the other artifacts, that is completing Courage Symbolized. Also don't forget to ask about the magic dust, which will come in handy with taking off the curse ad the grimoire with a marked path. You will receive the emissary flag - a sign of a peaceful mission, the Zireael armour and De Tancarville's medallion. Go to the mage's tent ( M25, 7) and tell him you have to go to the other side of the mist to find the spear. Step 6: Talk to Dethmold about the wraiths' mist You will learn that the spearhead has been won by a certain soldier, who's presently at Vergen. Unfortunately the vendor no longer has it and the information regarding its whereabouts has its price: you can pay him (or say that it's too much and choose the amount yourself) or convince him with intimidation, persuasion or Axii hex. Once again head to the canteen ( M25, 3), where you will find the relic vendor - without any chit-chat, ask him for the spearhead.
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